/*
* name;
*/
class GameConfig{
    public static deviceW:number = 1334;
    public static deviceH:number = 750;
    public static OrthographicVerticalSize:number = 10;
    public static CameraAspectRatio:number = 1.775;
    public static UnitPerPixel:number = 0.015625;    //1/64
    constructor(){

    }
    private init():void
    {
        GameConfig.CameraAspectRatio = GameConfig.deviceW / GameConfig.deviceH;
		GameConfig.UnitPerPixel = 1 / (GameConfig.deviceH / GameConfig.OrthographicVerticalSize);
    }
}